Common Trooper Cards in Clash Royale Hack
Trooper Cards have a significant role in the game. Understand them to know how to better use them. Clash Royale Hack is the private server version of Clash Royale, providing 1000000 Gems in the games. And you can download the game on Panda Helper now.
Download Clash Royale Hack iOS
1. Open Safari and go to Panda Helper official website, Tap on the “iOS Download” button.
2. If you are not a VIP member of Panda Helper, you have two choices: to be the VIP member or try Panda Helper Free version. For a better experience, we recommend you consider joining the Panda Helper VIP membership.
3. Follow the prompts to install the panda helper profile so that Panda Helper can successfully obtain your VIP expiration date.
4. Once the profile is installed, go to the Panda Helper official website to download the Panda Helper VIP app.
5. Search for Clash Royale Private Server and download it.
Common Trooper Cards in Clash Royale Hack
1. Minions Card Trooper
Three fast, moderate-damage single-target near-melee air troops. Unarmored but targeting both ground and air, they can be a high-damage support card or a quick defense against glass cannons at the cost of 3 Elixir.
2. Archers Card Trooper
Two low-damage yet medium-ranged single-target troops. Targeting both ground and air, and lightly armored, they are inexpensive support troops or a quick defense against small pushes while costing only 3 Elixir.
3. Knight Card Trooper
A moderate-damage single-target melee troop. Despite only targeting ground, this jack-of-most-trades card can act as a great mini-tank and a fair defense against small troops with its moderate-high hitpoints. All for only 3 Elixir.
4. Spear Goblins Trooper Card
Three very fast, low-damage single-target ranged troops. Unarmored and targeting both ground and air, they are excellent against small single-target ground/air pushes like Minions and are dirt-cheap support units costing only 2 Elixir.
5. Goblins Trooper Card
Three very fast, moderate damage, single-target melee troops. Unarmored and only targeting ground, they are nevertheless an excellent defense against glass cannons like the Mini P.E.K.K.A., and not to be ignored with a tank or mini-tank. All for only 2 Elixir!
6. Bomber Trooper Card
A 2 Elixir high-damage and medium-ranged splash troop. While fragile and only targeting ground, it is decent against medium to large swarms and can deal great damage behind a tank for its price.
7. Skeletons
Three fast, low-damage single-target melee troops. They only target ground and are completely unarmored, but are very useful. They can distract enemies when timed right or just exist to cycle your deck for the dirt-cheap price of 1 Elixir! Value!
8. Barbarians
Five single-target melee troops with thoroughly average stats. Despite only targeting ground, they are a mighty collective force and can swiftly deal with a great variety of threats for 5 Elixir, but keep them away from powerful splash cards.
9. Skeleton Dragons
These smaller, skeletal cousins of the Baby Dragon move just as fast while packing, almost double the punch! However, their bones seem a bit brittle, as they have much less health, and their belches don’t cover as wide of an area. Their 4 Elixir cost also hasn’t changed, meaning most of their utility depends on how long they can avoid having their bones scattered. But there are two, so they can simultaneously help defend in both lanes.
10. Fire Spirit
One very fast, near-melee splash troop that packs a flaming hot punch rivaling that of a Fireball for only 1 Elixir! It is an excellent defense against tightly-packed swarms and glass cannons and adds a second layer of offense to even the smallest pushes. However, it can be quickly snuffed out due to its low hitpoints, so constantly look for opportunities to sneak it onto enemy troops.
11. Bats
Five single-target melee units offer good defensive and offensive value despite their feeble stats. Fragile but fast flying units, Bats can attack ground and air units and efficiently deal with solo mini-tanks. At just 2 Elixir, Bats can fortify and cheapen your deck.
12. Royal Recruits
Six fairly tough melee ground troops spread out horizontally across the arena. With the addition of a shield to absorb otherwise devastating strikes, they can distract and repel most enemies and act as a capable shield for other units across both lanes. However, this is for a hefty 7 Elixir, so use them wisely.
13. Royal Giant
An infamous, hulking beast of a man. It costs 6 Elixir for great single-target damage to buildings. High in health with somewhat good range, his powerful cannonballs plow through any building he decides to shoot.
14. Ice Spirit
This fast, 1 Elixir snowball has excellent defensive and offensive capabilities due to its freeze. It can reset channeled abilities, force enemies to retarget, or even freeze the opposition as potent support in a push. Its cheap cost also makes it great to quickly shuffle through a player’s deck, and it’s got enough health to survive one attack from most units while it deploys, allowing it to jump on them.
15. Goblin Gang
Five fast though weak Goblins for 3 Elixir. Three have knives for decisive ground melee combat deployed in front, and two have spears for ranged attacks on both ground and air at the rear. Together, they can clear many units, but be wary of splash cards when using this Goblin Value Pack!
16. Elite Barbarians
A pair of upgraded Barbarians for 6 Elixir, notorious for their sheer speed and melee power. Together, they can evaporate glass cannons and shred building-targeting units, though they are easily distracted and especially weak against large swarms. One can never be too paranoid when these units are deployed.
17. Minion Horde
Double the Minions for only 5 Elixir! This card has ridiculously high DPS, allowing it to defeat tanks and pushes in the blink of an eye. But keep caution using them. Otherwise, you may lose everything… in the blink of an eye.
18. Electro Spirit
Completing the quartet of 1 Elixir spirits, it boasts the exact cost, hitpoints, and movement speed as them while also bringing a killer mustache to the table. Although its damage and stun duration don’t match that of the Ice Spirit, its attack will chain onto any other unit within four original tiles, allowing for some genuinely shocking effects that can stretch far across the arena, even to your opponent’s King’s Tower!
19. Skeleton Barrel
A 3 Elixir barrel packed with bones drifts through the air looking for towers and trouble. It’s a bit fragile, but it soars quickly through the arena. When it makes contact with a building or the barrel balloons get popped, it explodes and drops seven sword-swinging Skeletons ready to party!
20. Rascals
A 5 Elixir value pack of a trio of trouble, with one boy and two girls. The boy absorbs damage from the front as a mini-tank and melee attacker, while the high damage but low health girls fire from behind! With a strong tank and high damage, this card is a complete combo push by itself.
21. Firecracker
This former Archer has turned rebellious, bringing a firework to cause havoc in the arena. While frail for 3 Elixir, she’ll push herself back with every attack, making it harder for enemy troops to reach her. Whenever her rocket hits a target, it will split into smaller sparks that damage troops or buildings behind it. But be careful; an intelligent opponent can use her shrapnel to activate their King’s Tower!
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